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The Curse of the Wereberry

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The Curse of the Wereberry - Page 2 Empty The Curse of the Wereberry

Post by Strawberrycat 22nd February 2011, 2:06 am

First topic message reminder :

The Curse of the Wereberry - Page 2 MyberryProductions

Progress
Sprites: 90%
Sprites (Downs for victims and sleep scenes): 0%
Custom event items: 0%
Intro: 100%
Forest: 10% (only have campground done)
Town(west): 100% (mapped)
~Inside Buildings: 100% (mapped)
Town(centre): 30% (mapped)
~Inside buildings: 0%
Town(east): 0%
Town(north): 0%
Town(south): 100% (mapped)
~Inside buildings: 0%

Story:
The story is being done by myself and the members of Yaoi_RPG!
Spoiler:

Place:
Spoiler:

Vocabulary
Spoiler:

Characters:
Disclaimer: All characters Belong to Either Me (Strawberrycat24 aka. Strawberry) or the members of Yaoi_RPG.
Spoiler:
More Characters are always being added Periodically.
I will post more as they are submitted to the project.

Features:
Spoiler:

Screenshots:
Spoiler:

The game is sponsored by: Yaoi_RPG (but not monetarily)


Last edited by Strawberrycat24 on 9th April 2011, 2:36 pm; edited 23 times in total
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The Curse of the Wereberry - Page 2 Empty Re: The Curse of the Wereberry

Post by NotteEterna 24th March 2011, 5:13 pm

SOMFB?
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Post by Strawberrycat 26th March 2011, 5:22 pm

Son of a mother effing female dog >.<;;; *ahem*
Back on topic now people.
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Post by Arco 26th March 2011, 6:02 pm

OK.

What should I do?
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Post by Strawberrycat 26th March 2011, 6:17 pm

n_n All of that info is on the other topic hope.
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Post by Arco 27th March 2011, 5:31 am

I know, but....Well, I never was told specifically what map or whatever you want me to do.
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Post by Strawberrycat 27th March 2011, 4:40 pm

It was all basically inner maps for the weapon and armor shops.
n_n I was thinking of using whatever ones suited my game best while using the tile sets. Sorry I didn't make that clear.
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The Curse of the Wereberry - Page 2 Empty Re: The Curse of the Wereberry

Post by Strawberrycat 3rd April 2011, 9:54 pm

Features Added!
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The Curse of the Wereberry - Page 2 Empty Re: The Curse of the Wereberry

Post by NotteEterna 3rd April 2011, 10:39 pm

do you want a mining system?
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Post by Strawberrycat 3rd April 2011, 11:07 pm

oh a mining system? um...do cats mine?
perhaps no.
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Post by NotteEterna 4th April 2011, 4:37 pm

hahaha, it could be a yarn mine~ but alright.
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Post by Strawberrycat 4th April 2011, 6:34 pm

oooh yarn! o.o;;; too bad i don't have the tiles for that.
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Post by NotteEterna 4th April 2011, 11:21 pm

yeah, me neither...that would be quite epic though...
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Post by Strawberrycat 4th April 2011, 11:26 pm

Oooh what about Milking cows!
a system like that would be cool!
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Post by NotteEterna 4th April 2011, 11:28 pm

I made killing cows before, but i think I could do that...given the right Icon
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Post by Strawberrycat 4th April 2011, 11:39 pm

n_n I have milk bottles on this end!
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Post by NotteEterna 4th April 2011, 11:42 pm

well then I can make a system on this end~ do you want variables for how much you get or whhat?
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Post by Strawberrycat 4th April 2011, 11:51 pm

hm...variables are good n_n I just applied the variable fix to my game so there will be no glitches.
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Post by NotteEterna 5th April 2011, 9:53 pm

my added feature isnt here?...
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Post by Strawberrycat 6th April 2011, 11:57 am

XD I was going to add it today.
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Post by NotteEterna 6th April 2011, 12:03 pm

oh, i see it now Very Happy and it doesn't even say south is mapped T-T was it really that bad?
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Post by Strawberrycat 6th April 2011, 12:04 pm

Look again Notte n_n
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Post by NotteEterna 6th April 2011, 12:58 pm

yay, its fixed Very Happy
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Post by Strawberrycat 6th April 2011, 2:44 pm

Yes yes it is n_n I'm still working on several other things like perfecting the intro before I get into the rest of the game.
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Post by Strawberrycat 8th April 2011, 4:40 pm

Battle system chosen!
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