High-Def Mapping
4 posters
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Should this stlye be used in Insieme?
High-Def Mapping
To begin this is a Graphic request as far as I can tell as it is requesting an opinion on the graphic style.
This type of world map is what I was hoping to make for Insieme:
The boarders are still more rough than they could be, but that is mostly because I had already set down objects on the land so it wasnt very easy to not edit them as well.
This type of world map is what I was hoping to make for Insieme:
The boarders are still more rough than they could be, but that is mostly because I had already set down objects on the land so it wasnt very easy to not edit them as well.
Last edited by NotteEterna on 4th April 2011, 4:32 pm; edited 1 time in total
NotteEterna- Dev Mod
Re: High-Def Mapping
ah you changed the size of the towns/castles. good job on that, now only really really blur/smooth/whatevertomakeitcoollooking on the edges. cause this edge kills you n.n
Kane- Common Visitor
Re: High-Def Mapping
I smoothed it out in another picture but I am too lazy to upload...
NotteEterna- Dev Mod
Re: High-Def Mapping
-.- you really SHOULD upload it. we want to see the bloody damn result O.o
Kane- Common Visitor
Re: High-Def Mapping
nice pun...
well it's updated so go take a look.
(why do I think i'm condeming myself to making a lot of maps like this?...well at least it was fun to make.)
well it's updated so go take a look.
(why do I think i'm condeming myself to making a lot of maps like this?...well at least it was fun to make.)
NotteEterna- Dev Mod
Re: High-Def Mapping
it looks better, but i guess it's more cool to use the edges of Rpg Maker VX' rtp style TileA2. because this doesn't match u.u
Kane- Common Visitor
Re: High-Def Mapping
I plan to try using that edging...what I used for this edge is the dessert tile...
NotteEterna- Dev Mod
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