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Dreamer's School of RPGMaking

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Should the pictures be in-game?

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Dreamer's School of RPGMaking - Page 2 Empty Dreamer's School of RPGMaking

Post by NotteEterna 7th April 2011, 6:09 pm

First topic message reminder :

You will learn:
-Every tool in RPGMaker VX
-How to make events such as: Dialogue, save points, & more.
-How to change character apearance in game.
-How to create a decent boss fight (if you have 3-4 party members)
-How to make items "unlock" events.
-And much more!

(Current) Extras:
-Tests throughout the game.
-Various members of RPGDreams featured
-Inside jokes Very Happy

I have cut down the number of pictures that will be used so it WILL be one download and the size will be drastically smaller, but all information will still be given.

3/7 Floors are complete Smile


Last edited by NotteEterna on 16th April 2011, 12:35 pm; edited 7 times in total
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Dreamer's School of RPGMaking - Page 2 Empty Re: Dreamer's School of RPGMaking

Post by Arco 12th April 2011, 2:04 pm

What is Custom Content may I ask?

Scene controlling?
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Post by Kane 12th April 2011, 2:46 pm

@berry

changed my old community character Smile
oh and i Pm'ed ya about the fish pose template.. did you already respond?
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Dreamer's School of RPGMaking - Page 2 Empty Re: Dreamer's School of RPGMaking

Post by NotteEterna 12th April 2011, 4:06 pm

@ Arco: no one even mentioned scene controling...and "Custom Content" is what we import into our games; non-RTP stuff.
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Post by Strawberrycat 12th April 2011, 4:25 pm

@kane:
Never got the pm

and please keep this on topic.
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Post by Arco 13th April 2011, 6:44 am

Right OK.

I'm guessing for this you would use my sprites and faces?

EDIT:
I have a sprite for the student?

Dreamer's School of RPGMaking - Page 2 Gallery_61705_495_3478
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Post by NotteEterna 16th April 2011, 12:39 pm

It's a big school, but 3 of the 7 floors are now complete. (the one floor, B1, will be constantly expanded in updates so be sure to get update packs.)

B1 is a floor that I would like everyone to contribute to, it is the "Extras" section, where you tell how to make events that you use often and are effective, these include:
-Fishing
-Mining
-Farming
-Save Points
-Day/Night Systems
-Password input
-etc.
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Post by Strawberrycat 16th April 2011, 4:24 pm

I have an evented day night system in The curse of the wereberry.
n_n You go to sleep and your party is healed and also the time changes to night (Tint screen). After which a switch is flipped. and the page is changed.

When you sleep again the time of day returns to what it was before (tint screen). and another switch is flipped and you go to a new page, this page is identical to the first but now you go back and forth between the second and third pages because of the switches they have.

Note: You must turn off the previous switch in order for the switch you wish to activate to work.
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Post by NotteEterna 16th April 2011, 4:28 pm

Alright, Thanks Berry. And everyone can feel free to post there version of something, like I will put both my Day/Night, and Berry's in it.
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Post by Strawberrycat 17th April 2011, 12:12 am

Yippee skippee! I cant wait to play with it!
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Post by Arco 17th April 2011, 8:55 am

You forgot my Day/Night.

Nevermind, I'll post in my Timed Quest and password system.

[You must be registered and logged in to see this link.]

EDIT: You said about items unlocking events? The timed quest sort of does that in two ways.
1) with switches
2)The man's second event page is unlocked with a potion in your inventory.
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Post by NotteEterna 1st May 2011, 2:28 pm

Not much progress on this one since I have been busy, but if anyone wants to set the classes up so I can add the info in them, feel free to volunteer, but know it is a very repetitive process.
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Post by Arco 2nd May 2011, 6:45 am

So, do you need any help?


Off topic -
I wish you would stop practicing...
It's scary....

I guess I'm talking about your attack magick?
I'm usually a White Mage.
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Post by Light 2nd May 2011, 11:45 am

wait....this is gonna be a game you fight in???

I thought it was just supposed to teach stuff....well I guess that counts as teaching....
wtf why has no one made a battle tutorial script...
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Post by Strawberrycat 2nd May 2011, 12:30 pm

Great idea light! A battle tutorial script would make games a whole lot easier.
Especially since a lot of rpgs have battle tuts
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Post by Arco 2nd May 2011, 12:44 pm

Light, what I meant wasn't actually like that, but I guess it might have somehing like that.

What I actually meant was there is a part of the game where I say something like that, and Notte is practicing his magick.
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